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<?xml-stylesheet type="text/xsl" href="http://community.elearners.com/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>Considerations in Sim and Serious Game-Based eLearning</title><link>http://community.elearners.com/blogs/inside_elearning/archive/2006/09/25/Considerations-in-Sim-and-Serious-Game_2D00_Based-E_2D00_Learning.aspx</link><description>By Susan Smith Nash, Ph.D. While simulations, serious games, and role-playing become more prevalent in eLearning over all delivery modes (laptop, workstation, mobile) and in hybrid approaches, it is important to step back a moment and consider how best</description><dc:language>en</dc:language><generator>CommunityServer 2.1 SP3 (Build: 20423.1)</generator></channel></rss>