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<?xml-stylesheet type="text/xsl" href="http://community.elearners.com/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>Serious Games and eLearning:  Where We Are Now</title><link>http://community.elearners.com/blogs/inside_elearning/archive/2006/05/31/Serious-Games-and-eLearning_3A00_--Where-We-Are-Now.aspx</link><description>By Susan Smith Nash, Ph.D. It&amp;#39;s hard to believe that the term &amp;quot;serious games&amp;quot; was coined just a few years ago. Now, the &amp;quot;Serious Games Summit&amp;quot; is the preferred gathering place, conference, trade show, and showcase for interactive</description><dc:language>en</dc:language><generator>CommunityServer 2.1 SP3 (Build: 20423.1)</generator><item><title>re: Serious Games and e-Learning:  Where We Are Now</title><link>http://community.elearners.com/blogs/inside_elearning/archive/2006/05/31/Serious-Games-and-eLearning_3A00_--Where-We-Are-Now.aspx#340</link><pubDate>Mon, 26 Jun 2006 08:27:33 GMT</pubDate><guid isPermaLink="false">a38ca78a-ab42-484e-baa9-96b732762621:340</guid><dc:creator>colleenm</dc:creator><description>Is anyone using &amp;quot;serious Games&amp;quot; as a teaching tool for on line core courses in secondary eduction?</description></item></channel></rss>